Windshield Warfare
\ba.lɛ\
Was the theme of the 2022 edition of the Stunjam, a 48h-long game jam taking place in Rennes, a French city located in Britany.
Being a phonetic theme, it aims to lead to a wide variety of ideas.
We chose to work on the "balais" meaning of it, in English: "broom".
So what is it all about?
In Windshield Warfare you'll have to compete to put your larvae in as many dead insect bodies as possible while being careful in avoiding the wipers which will make you lose points and positioning.
The first version of the game implements local multiplayer with up to 4 players, one of them being able to play with a keyboard, and implements the most important features: the movements, the capture & the wipers.
A new update adds animations, the jumping ability, and stuns when colliding with other players while dashing, or hitting the wipers.
The game was made by 3 people:
- AlanOixDeCoco, as a developer, working with Unity
- Sogeking, as a graphic designer, developer, sound designer, working with Unity, Aseprite, FL Studio.
- Ombre-vent, as a composer and sound designer, working with Ardour, Hydrogen, Zyn Fusion, Odin2
Download
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